For this demonstration it will be assumed that a figure has been created in Make Human and
exported and saved to a folder. The exported File Type is a Collada (.dae) File Format.
For simplicity the Collada file has been named MH_Figure.dae and is saved in the
A_My_Blender_Stuff folder.
In a new 2D Animation Workspace change the 2D Viewport Editor to Object Mode. You are
about to import an Object.
In the Blender Screen Header click File – Import and select Collada (Default) (.dae).
In Blender File View navigate to the folder
which contains the exported Collad file
(A_My_Blender_Stuff).
Default Import File Types
Select the Collada File (MH_Figure.dae)
Click Import COLLADA
The Figure is loaded into the 2D Viewport
Editor face on to the Camera View. Rotate the
Viewport to see the 3D Model.
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